It's been about few weekdays and weekend during the development of Gunner Blade 1: Tales of Landscape, Many attempted with the object functional does feature obtain power-up items works for the gameplay design, Turned out to be doesn't work functional running with the general gameplay, Major changes game design and they have been creating a wide-spread to make a new system functions of Gunner Blade game design, Player has now wide-shot and secondary weapons can shoot the rocket launcher to take down all the enemies, Collecting the blue coins as far as possible to take em all those, With the scenery and elements will be production design in Gunner Blade.
Here is the first gameplay walkthrough of Gunner Blade 1: Tales of Landscape, Prior the development short time been spending whole day-to-days any represented to be prototype version difference build from the previous prototype build of the personal project and look for the new design and details hearing with the news.
https://www.youtube.com/watch?v=oW1dddigh7U